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Think of others while using a cannon. Try to use the least crowded area or world you can find so you aren't disrupting the play of others. This also helps you avoid confrontations from less mature players.
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<Quest Start Image>

P2P

Difficulty: Medium

Length: Medium

Skills Needed:

  • 25 Prayer
  • 15 Attack

Recommended Skills:

  • None

Items Needed:

  • Light Source
  • Runes for Magic or a arrow and a bow

Quests Needed:

  • Death to the Dorgeshuun
  • The Giant Dwarf
  • The Digsite

Walkthrough

1) Speak to Ur-Tag in his house on the second floor of the city. He is located to the north-east wing of the second floor of the city.


2) They will talk about something's they found while they are digging A tunnel from Keldagrim to Dorgesh-Kaan. He will tell you that Tegdak and Zanik are down in the tunnel looking around, because they have found some artefacts (yes artefacts not artifacts) and ask for you to help them find some.

3) After your discussion you have to go south-west until you find a transportation sign and enter the doorway.


4) When you go into the tunnel head a bit south and speak to Tegdak.

5) He will ask you to find some artefacts 6 in total. 2 of them are between the tables and the other 4 are north of the dwarf engineers.

6) Once you find the artefacts still on the ground you want to use your trowel with it, then use the artefact with the specimen table.

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7) Talk to Tegdak when you have all 6 of these artefacts, and when you give him the Mace he will send you to go to the Scribe to translate writing on the Mace.

8) The scribe is located in the house west of the quest start.

9) Talk to him and he will tell you that you need to go to goblin village to ask where this Mace came from. He adds that you should use Oldak's magical Moving-Over-Distance Sphere to send you to Goblin Village.

10) Head back to the first floor and Oldak's room should be north of the bank. Go to the bank first and withdraw magic or range equipment, bow and arrows or runes for attack spells.

11) Speak with Oldak and he will send you too Goblin Village by using a Moving-Over-Distance Sphere.

12) Once you reach Goblin Village you are going to be invisible for a few minutes, every system has its bugs.

13) Go and speak to the Generals in their hut north of the center. The generals say that Zanik is the Chosen Commander that hasn't even been around since the time of the Great God Wars.

14) The generals then call a meeting of the goblins in the village to discuss the matter at hand.

15) Zanik will talk about the gods and how his tribe went underground, because of many things and the goblins will call his tribe 'sissy'.

16) Your discussion will come to an end as two H.A.M. snipers descend upon you.

17) You will be pinned down and if you try to go straight down the middle you will get magic blasted, but it won't hurt you. Here is how you get to the snipers.

18) Once you kill the snipers Sigmund will show up and kidnap Zanik. Sigmund will be dumb and tell you where his hide out is, and the goblin generals will send two of their best generals to help you rescue Zanik or else they will suffer for it.

19) Be prepared to fight using melee, magic, or range and you need to bring the ancient mace this time you use it as a weapon. So now head to Lumbridge Swamp entrance to the slayer cave, bring a bullseye lantern or a light source and a tinderbox. The two sergeants that the generals sent should be near the entrance. NEVER FORGET YOUR ANCIENT MACE


20) When you go down into the Lumbridge Slayer Cave there should be a new ladder near the cave entrance. Go down that ladder.

21) When you do down the ladder the guards will be alerted and you have to act quickly.

22) This is probably one of the most trickiest and annoying parts.

1. Just keep clicking talk to your Sergeant Goblins, then choose one stay.
2. Hurry up go south-east and go into the room with one of the generals.
3. Wait as 2 H.A.M. guards go past and fight the sergeant you left behind to fight and he is going to have fun.
4. Take your 1 sergeant and take him down the hall and go east halfway down the hall, before those yellow dot H.A.M. guards see you and your buddy, command him one of you stay here.
5. 1 of the H.A.M. guards will come over to fight your sergeant and 1 H.A.M. guard will be guarding the entrance.
6. Now you have to lure that 1 H.A.M. guard over to the sergeant that is fighting the 1 H.A.M. guard.
7. You have to go over into the area where he is, but not too close or else you will get caught and kicked out.
8. Then hurry and run behind your sergeant that is fighting the 1 H.A.M. guard.
9. When that 1 is fighting the second sergeant. You now have a chance to fight Sigmund down that ladder to the way south-east.
10. Wield your mace before you fight Sigmund, and make sure your super attack meter is full at 100%.

Any attack you use he will use his prayer to conform to the style you are using.

23) Go down the ladder and turn on your super attack and attack Sigmund, if it hits Sigmund it should take away prayer from Sigmund and lower his protection prayers for the the battle, After you can use any attack style you want, Magic, Melee, Range.

24) When Sigmund is dead rescue Zanik like in the old west films, damsel in distress tied on the tracks.

25) After Zanik is rescued , you will be almost get hit by the train, and after the big ordeal Ur-tag tells you your rewards and what not.


Ancient Mace:

The ancient mace you get from the quest is an ancient weapon used by the Dorgeshuun of old. It has a special attack Favour of the War God that uses all of the special attack bar if it is full. When you hit someone and if it does damage it takes away from the person you hits prayer and transfers it to you. So if I hit a 7 on a man it adds 7 prayer points to my prayer.

Quest Complete!

Reward

  • 3,000 Prayer EXP
  • 3,000 Mining EXP
  • Ancient Goblin Mace
  • Access to Dorgesh-Kaan - Keldagrim train route
  • Ability to buy Goblin Village Teleport Spheres

Quest Points upon Completion

  • 1

Credits

Written by: Marine

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